The 1960s mid-to-late 1960s
Pierre Cardin
Courrèges's Space Age counterpart, pushed further into genuinely unisex, helmet-and-jumpsuit futurism - and one of the first couturiers to treat licensing as a real business, not a side hustle.
Pierre Cardin was working the same Space Age territory as André Courrèges through the mid-to-late 1960s, but pushed the underlying idea further in a direction Courrèges mostly didn't: genuinely unisex dressing, built around helmet-like headpieces, jumpsuits, and bubble or geometric-panel constructions that treated the male and female body with close to the same design vocabulary. His 1964 "Cosmocorps" collection put men in the same kind of futuristic, structured, boldly-colored clothing usually reserved for womenswear at the time - tunics over tight trousers, round helmets, minimal gendering in cut - which was a genuinely unusual position for a major couture house to take this early.
That interest in blurring conventional gender lines in dress runs alongside a second, less-remembered but arguably more consequential decision: Cardin was one of the very first couturiers to treat licensing his name to mass-market manufacturers as a serious, deliberate business strategy rather than a dilution of prestige. By the end of the decade he'd put his name on everything from menswear to accessories to household goods, produced far outside his own atelier - a model the fashion industry would spend the following decades either imitating or agonizing over, but one that, in the 1960s specifically, was still a genuine departure from how couture houses had always guarded their exclusivity.
I think those two threads - futurist unisex design and aggressive commercial licensing - are more connected than they first appear. Both reflect the same underlying instinct: that fashion in this new era should reach as many people as possible rather than stay confined to a wealthy handful of made-to-measure clients, the same democratizing impulse that Mary Quant was pursuing from the opposite end of the market. Cardin got there through licensing deals and Quant through cheap ready-to-wear, but they were solving a strikingly similar problem for this exact decade.